How many courses are in portal 2 coop




















Party of Three Find the hidden companion cube in co-op test chamber. Obstacle Building Complete all test chambers in the Excursion Funnels co-op course. Narbacular Drop Place a portal under your co-op partner while they are gesturing. High Five Celebrate your cooperative calibration success. Gesticul-8 Perform all 8 gestures of your own volition in co-op. Friends List With Benefits While playing co-op, hug 3 different people on your friends list. Four Ring Circus Enter 4 different portals without touching the ground in co-op.

Empty Gesture Drop your co-op partner in goo while they are gesturing by removing the bridge under them. Confidence Building Complete all test chambers in the Mass and Velocity co-op course.

Can't Touch This Dance in front of a turret blocked by a hard light bridge in co-op. Air Show Perform 2 aerial gestures before touching the ground in co-op. Portal: Still Alive. Chapter 1: The Courtesy Call. Chapter 2: The Cold Boot. Chapter 3: The Return. Chapter 4: The Surprise. Chapter 5: The Escape. Chapter 6: The Fall. Chapter 7: The Reunion. Chapter 8: The Itch. Chapter 9: The Part Where….

Course 1: Team Building. Course 2: Mass and Velocity. Course 3: Hard-Light Surfaces. Course 4: Excursion Funnels. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: humpmasterflex. User Info: BigLamo. No, you are just not looking in all the spots of your place. There are more courses.

When you are taken back to the beginning chamber, look for a door marked '2' and so on and so forth. You'll know when you've completed co-op. User Info: Pokiki. You beat the first sector. Co-op is split into different areas and you return to a "hub" after beating one. The hub is basically your starting and meeting point, something like a lobby, where you can enter the various test chambers.

Before we start any chambers, we will hammer out a few achievements but you can get these anywhere. Browse through your gestures menu and stop on the rock-paper-scissors gesture. This will unlock after some missions, but if your partner already has it, he can initiate it as well. Simply win 3 times in a row and the achievement is yours.

This is purely based on luck and totally random in my opinion, but the game will grant it to you just keep trying. Rock Portal Scissors Win 3 co-op games of rock-paper-scissors in a row. Now open a portal underneath your partner, let your partner make a gesture and place the 2nd portal somewhere else to break the gesture and net you another achievement:. Narbacular Drop Place a portal under your co-op partner while they are gesturing. Now for using all the portals without touching the ground.

One player opens a portal on the ground and puts the 2nd one close to it. Jump into it from some height to gain momentum. There are 2 ways to continue: either be fast and replace the portals with your own as the non-jumping player passes through them, or place 2 portals close to the previous ones so that the jumping player can reach all 4 without touching the floor in between.

If done right, the achievement for doing that should unlock:. Four Ring Circus Enter 4 different portals without touching the ground in co-op. Keep the portals and jump in either set of them. Now press up on the D-pad to initiate a gesture in the air. Do this one more time and another achievement will unlock:. Air Show Perform 2 aerial gestures before touching the ground in co-op. After some short orientation head for the first test chambers which should be called "Team Building".

He then says "the end," and the scene fades into the main menu, where Wheatley and the Space Core are still in space in the background. She says: "Caroline WHY do I know this woman?! Did I kill her, or-- omg Do you think you can handle these tests on your own for a moment? I need to think I've got two models in the back built specifically for testing.

It's something I came up with to phase out human testing just before you escaped. The co-op campaign is set after the events of Portal 2 's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs "innocently" left lying around by the humans.

In reality, she appears to be using the androids to help her gain control of the facility and gain information on "Area After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub. The initial cooperative course whose main purpose is to 'calibrate' ATLAS and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.

The final test sends them down to the basement of the facility to activate a targeting computer, which locates a small group of objects.

This test course focuses on advanced "flinging" techniques, teaching ATLAS and P-body to not only form complex chains using all of their portals, but also timing to allow one to catch an object mid-fling when it is dropped by their partner.

The final test involves retrieving a set of blueprints outside of test areas, which GLaDOS states are of no concern to the androids. The final test has them download a security code which GLaDOS attempts to drown out with a series of "blah" noises. The Excursion Funnel test course, as with the previous ones, teaches the cooperative use of funnels and their reversal function. The final test mixes the use of the funnels and Hard Light Bridges as shields in order to reach a power station, which is activated to provide power to the final course.

With the previous courses finished, GLaDOS can now access a vault in the lower levels which contains hundreds of human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test.

GLaDOS claims to have more work for them as she destroys them. As the credits roll, GLaDOS scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.

She also claims unconvincingly that all of the humans are still alive. She guides the two of them through a new set of courses which are supposedly designed to be art exhibitions , though a number of mechanical failures occur, which GLaDOS attempts to cover up.

GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were "rescued," not , years. GLaDOS believes that "she" has returned and has gained control of an old mainframe chassis, posing a threat to the facility.

ATLAS and P-body spend the remaining chambers being "trained" as killing machines, though this merely involves solving further tests and being plied with generic insults. In the final chamber, GLaDOS informs the two that the reassembly machines have broken down and that if she doesn't regain control, their next deaths will be permanent. The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an "oviparous warming vault," planning to breed the chicks as "little killing machines".

This reinforces speculation of using birds as test subjects as seen in Portal. Half-Life Wiki Explore. Developers Gearbox Software Valve Corporation. Artists Character models Composers Voice actors Writers.



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