Should i destroy the anvil of the void or not
If you think about it, it is pretty obvious which ones it is if you know you need to destroy the Anvil. Gameplay wise, I really wouldn't bother keeping it just to have the golems in the final fight. Maybe if you have a really ranged based party they might be good, but you should have, at a minimum, the Dwarves and Redcliffe forces anyways.
Matheau Status: Offline. By Aldridgeguy - Sun Feb 14, pm. Don't you think that it is a bit contradictory how you destroy the anvil by hitting it with the very hammer that the anvil itself was built to be hit with to forge metal? Aldridgeguy Status: Offline. By whiteyford - Thu Jul 11, am.
By riverdaleswhiteflash - Thu Jul 11, am. That means that so far, all we have to go on are the epilogues of DA:O, and the epilogues where the Anvil is preserved are pretty gloomy. If Branka works with Harrowmont, he allows her to raid the surface for fuel for it, and that leads to a short war with the surface; presumably this means Ferelden.
On the other hand, Harrowmont doesn't die shortly into his reign in this ending. Still, I think the bad outweighs the good even more than in Harrowmont's Caridin-Ending. If Bhelen and Branka work together, Bhelen works with Branka, providing her everything she needs, and eventually alienates her by insisting that he be allowed to control all the golems they make.
This leads to a short civil war, which Bhelen calls off when he realizes that Branka is too powerful to neutralize. The Warden will have to either intimidate the emissary away requires Improved Coercion or fight him along with his two bodyguards.
Either choice results in entry to Orzammar via the Orzammar Hall of Heroes. The Warden will see Prince Bhelen Aeducan and a group of those who support him arguing angrily with Lord Pyral Harrowmont and his group of supporters. This ends in one of the Bhelen's men killing one of Harrowmont's. It is eventually revealed that the groups were representatives of the two candidates being considered as the next dwarven king. The next step for the Warden should be to seek out Steward Bandelor , who is located in the Chamber of the Assembly , which is upstairs in the Orzammar Diamond Quarter.
Before you reach the chamber, you can also notice two criers who are each supporting a candidate for the throne. Emotions are running high in the Assembly , and the Warden will witness the Steward calling for a recess and closing the Assembly Chamber. Bandelor will direct the Warden to Lord Harrowmont and Prince Aeducan for a response on the treaties. Both candidates will send the Warden on long quests, so one is not better than the other.
There are several opportunities to switch sides. Regardless of which quests the Warden takes, the final decision after completing the Anvil of the Void determines who is crowned. How successful you are in gaining support for your chosen candidate will affect what item they gift you as a reward as well as, if Harrowmont is made king, the number of enemies faced in the final battle of "A Paragon of Her Kind".
Details on how to gain support will be given on the appropriate sub quest pages. There are plenty of Orzammar denizens who will explain their opinions on the candidates. Walking around and talking to people will give you a general idea of what they are like.
However, for the short version:. As a side note, a Dwarf Noble Warden can restore their dwarven honor by siding with Bhelen; He will restore the Warden's status as a member of House Aeducan.
Before a king is sitting on the throne, you can perform the Caged in Stone mini-quest see Codex: Quest-Related and look for the section on "Caged in Stone". This can be done anytime you have access to the throne room of the Royal Palace and the throne appears as something you can interact with you cannot complete this mini-quest once you are trapped in the Anvil of the Void location.
Neither candidate is initially willing to speak to the Warden in person. Instead, the Warden must deal with their lieutenants, each of whom will ask the Warden to complete a task in order to gain an audience with their corresponding candidate. Both lieutenants can be found in the Orzammar Diamond Quarter. Completing this task will get you an audience with Bhelen, who will give you the second task. You can also offer to find out why two of Harrowmont's warriors have pulled out of the Proving but this is not required.
If Zevran is present during this conversation, he will have some choice words to say about Harrowmont. The Proving is located in the center of the Commons. There are two sidequests to accomplish while there:. Next, the Warden must win a series of combats in the Proving. You can choose to fight with a partner in the initial battle; the final challenge will include the full party or the two dwarves mentioned above. After completing the Proving, head back to Tapster's and speak with Dulin.
Completing this task will get you an audience with Harrowmont, who will give you the second task. To do this, the Warden must acquire a bone key. There are a few ways to do this. Upon exiting the Diamond Quarter, in the western side of the Commons, the Warden will see some Carta members led by Roggar accosting a shop merchant named Figor. Upon entering the shop , the Warden can either intimidate the Carta away, fight them or pay them 10 for protection.
The Warden can pay the money, refuse or intimidate Roggar this requires two points in Coercion. A Warden of Dwarf Commoner Origin requires no points in Coercion, as the intimidation will cause Roggar to recognize them which will be enough to make him and his men flee while warning them that Jarvia is looking for them, in order to exact revenge for Beraht 's death.
Failing the intimidation or choosing to refuse to pay will cause the thugs to attack and be killed. This however will cause Figor to permanently flee for fear of retaliation. He will not return, leaving his shop inaccessible for the rest of the game.
Alternatively, paying for the extortion or successfully intimidating the thugs will provide access to Figor's shop. Rogek is a smuggler in Dust Town, who is waiting for a surface traveler, and has "an investment opportunity for someone with a few connections above-ground.
After persuasion with enough money, you will learn about using a special token to enter the Carta hideout. Nadezda is a crippled former Carta member in Dust Town who will tell the Warden about the bone key.
If you chose the Dwarven Commoner origin story, Leske will meet you instead of Nadezda, and he'll tell you to go to your old house. There will be some Carta members waiting there to initiate a fight. After beating the thugs, the Warden will acquire the key.
Once inside, you will have to fight your way to Jarvia. There are several groups with Carta assassins, elven mercenary casters, and Qunari mercenaries, as well as traps and other normal Origins combat situations.
Once you get to the end, Jarvia will be waiting for you in a trapped room with lots of friends. If you chose the Dwarven Commoner origin story, Leske will also be there. There is no way to get him to side with you; you have to kill him along with Jarvia.
Once Jarvia and company have been dealt with, return to the appropriate candidate to receive the third task. Anvil of the Void is the next sub-quest. As though clearing out the Carta wasn't enough, the Warden must then complete a third task: to go into the Deep Roads and find the Paragon Branka. Branka went into the Deep Roads a couple of years ago to look for a lost dwarven relic called the Anvil of the Void , a forge that was used to make golems. She is presumed dead, but because the other candidate is also looking, whoever the Warden is supporting will request she be found.
After getting close enough to the Deep Roads entrance, Oghren will accost the Warden, explaining his involvement with Branka and asking to go to the Deep Roads with their party. Choosing to put him in the Warden's party at this point is entirely optional, but adding him will get you some extra cut scenes during this quest.
Completing this quest involves battling through several locations in the Roads, in the following order:. As the Roads are being explored, be wary after reaching the Dead Trenches location. Two "special" darkspawn are known to inhabit the area: the Ancient Darkspawn and the Genlock Master Forger. Close to the entrance, Bhelen or Harrowmont will have hired some mercenaries to stop your progress they will not appear if you are working with both candidates by betraying one secretly.
Here, the decision you have to make is pretty clear cut. The Anvil of the Void is a device that allows Golems to be made, and it's with these Golems that Dwarves have traditionally ruled over the underworld. Now that the Dwarves can no longer create and command Golems, the Darkspawn have taken over most of their territory.
A Golem will appear and plead with you to destroy the Anvil of the Void, so that no more Golem slaves can be created with it. But Branka insists that the Anvil of the Void must be returned to the Dwarves of Orzammar, so that they can create Golems and recapture the glory they've all but completely lost. So, what decision will you make? The decision we made was the seemingly "good" decision, which was to resist Branka's pleas, side with the Golems, and destroy the Anvil of the Void.
You may make the opposite decision, in which the rest of this particular paragraph won't apply to you whatsoever. Because we opted to destroy the Anvil, Branka takes control of the Golems in the area and attacks your party. Destroy the Golems first, as they are easy enough to fell.
Then, concentrate wholly on the much more formidable Branka, who will take quite a beating before finally falling. You can go after Branka right away, but the Golems will surely frustrate you all the while, so definitely be sure to take them out first and foremost.
For killing Branka, the Golem will craft a crown for you, and you'll be able to return to Orzammar to finish off this story thread.
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